Blue Print is an arcade maze game released in June 1982. It was developed by Ashby Computers and Graphics and licensed to Bally Midway. Home ports of Blue Print were published by CBS Electronics for the Atari 2600, Atari 5200, and Commodore 64.
Blue Print | |
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Developer(s) | Ashby Computers and Graphics |
Publisher(s) | Bally Midway CBS Electronics[1][2] |
Platform(s) | Arcade. Atari 2600, Atari 5200, Commodore 64 |
Release | June 1982: Arcade 1983: Atari 2600, 5200, C64 |
Genre(s) | Maze |
Mode(s) | Single-player, multiplayer |
Cabinet | Standard[3] |
CPU | 1 × Z80 @ 3.5 MHz 1 × Z80 @ 1.25 MHz[2][4] |
Sound | 1 × AY-3-8910 @ 1.25 MHz 1 × AY-3-8910 @ 0.625 MHz[2][4] |
Gameplay[edit]
Gambling anonymous online. The player controls J.J., a man whose girlfriend Daisy is being chased by Ollie Ogre. Mobile phone casino bonus. To defeat Ollie, J.J. must find all the parts of a machine he has designed, assemble it, and use it to shoot Ollie. Controls consist of a joystick and a button.[2]
Published on Feb 23, 2015 A maze game where the player controls a character that must search houses to find pieces of a machine. There are a variety of antagonists that impede progress, including. Blue Print on the Arcade. Published by Zilec. Developed by Zilec. Released in 1982. Download game manual. View video of game. Screenshot of game.
The screen is divided into three sections. At the top is a ledge on which Ollie chases the girl, occasionally knocking down flowerpots that may hit J.J. The center portion is a maze of 10 houses. The bottom contains the machine's blueprint, a 'start button', and a pit. Eight of the houses contain one machine part each, while the other two contain bombs; the contents of a house are only revealed when J.J. enters it. If a part is found, the player must move it into the proper position on the blueprint. If a bomb is found, the player must carry it to the pit before it explodes. The player will always find a bomb in any previously visited house. Holding the button down allows faster movement, but speed can be used only for a limited time as shown by an on-screen gauge.[1]
Once the machine is fully assembled, J.J. must step on the start button and then climb aboard the machine. The player must now use the joystick to maneuver left and right as it shoots balls upward. If Ollie is hit, he falls down and the level is complete, with bonus points awarded for each flowerpot remaining on the ledge. A new level then begins, with the houses in a different configuration.[2]
J.J. must avoid falling flowerpots, bouncing flowers that emerge from the flowerpots, and the Fuzzy Wuzzy tho roams the maze (on the C64 version it is known as 'Maze Monster' and appears starting at level 2). A monster named Sneaky Pete (Weird Willie on the C64 version) occasionally climbs out of the pit and wanders across to the start button, stomping on it, which causes the parts of the machine to fall off of the blueprint. J.J. must drag Pete back to the pit and then set the fallen parts in place again.
A life is lost if any of the following occurs:
- Being hit by a flowerpot
- Touching Fuzzy Wuzzy or a bouncing flower
- Failing to place a bomb in the pit before it explodes
- Ollie catches the girl
Blueprint Games Online
Enemies[edit]
Ollie Ogre chases J.J.'s girlfriend across the top of the screen and drops lethal flowerpots.[2]
Sneaky Pete lives in the bomb pit and will emerge to prematurely activate the machine. If he is successful, the gathered pieces will fall off of the blueprint.[2]
Fuzzy Wuzzy is a wandering monster, first appearing on level 3, who will kill J.J. upon contact.[2]
References[edit]
- ^ ab'Blue Print'. International Arcade Museum. International Arcade Museum Library. Retrieved 5 December 2012.
- ^ abcdefgh'CBS Electronics Blue Print'. 8-Bit Central. 8-Bit Central. Retrieved 5 December 2012.
- ^'solvalou'. ARCADE PCB DIP SWITCH SETTINGS. solvalou. Archived from the original on 2014-02-22. Retrieved 2012-12-06.
- ^ ab'System 16'. MIDWAY UNIQUE HARDWARE. Toby Broyad.
Blueprint Games Online
External links[edit]
- Blue Print at the Killer List of Videogames
- Blue Print for the Atari 5200 at Atari Mania
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Blue_Print_(video_game)&oldid=987737286'
Blueprints are designs for new items the player can research at the Research Table.
Summary[edit | edit source]
Blueprint Gaming
Throughout the game, the player will need to find and research Blueprints in order to progress in the Story. Blueprints are typically discovered as part of exploring Story islands, and are strategically placed just before the players need them. The description describes how the player must research the Blueprints at a Research Table, however as of Update 10 the Blueprints are automatically added to the Research Table making the actual Blueprints act as a collectible instead. There are typically a few new Blueprints per Story island, which means the player has to fully explore all the Story islands to find them all.
Bonus bingo casino. Following is a list of Blueprints currently in the game:
Blueprint Game Lua Programming
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